Finally finished off Billy's rig, did a quick deformation test where i simply translated and rotated all of his controls, all that he needs now is a face setup and cloth deformers and he will be complete and ready to animate with.
Sunday, 25 August 2013
Sunday, 18 August 2013
Saturday, 17 August 2013
Ideas
Possible solution for cape/tabard deformation on Billy character.
still looking into other possible methods.
http://www.youtube.com/watch?v=UNshEEsOtJw
Week 4
This week i have mainly been finishing off the skinning of the characters and trying to get them to deform as well as possible. i have also looked into solutions for our characters' hair and clothing deformers for secondary animation and found some interesting tutorials/demonstrations. Other than that things seem to be progressing and we will soon be able to start animating.
Monday, 12 August 2013
Week 3
This third week has been sub-optimal, many of the rigs i created had issues and bugs and some needed to be completely redone. So far all the characters have been rigged and are being weight painted by myself and Jordan. after fixing some major display errors such as weight painting tool feedback not being visible in the viewport, i was finally able to begin re-painting weights on Billy. all in all we should be in good hands for the time being, there is still some secondary rigging that needs to be done such as cloth and other deformers for hair/clothes.
Saturday, 3 August 2013
Second week
During this second week I have rigged the Billy character using the Advanced Skeleton rigging plugin and i've started painting weights for his deformations to look right.
I'm looking to improve upon my rigging abilities from last semesters rigging class and to gain deeper knowledge of how rigs work in general and I believe this will be a good learning experience.
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