Saturday, 28 September 2013

Week 10 Part: A

This week our lecturer Louis helped me out with fixing some issues I've had with the dragon rig such as the rig breaking when it is scaled up and joints flipping outside of the mesh.

Another thing he was able to get working was the fire effect for the dragon's firebreathing scene using maya's nfluids. This was done by using one of the presets called rocket fire and changing values until it resembled something like a flamethrower. I then later did a test render of a frame with the dragon breathing fire onto Billy's shield.

The fire does not look very realistic but i think that is actually an advantage in our case because it seems to fit into the cartoony style we have got going for the animation. I would've liked to have had time to experiment with other software packages and plugins like Trapcode Particular or something a lot more complex like FumeFx, which is something i would like to look into in the future.


Some of the effects that can be achieved with FumeFx:








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